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Overworld spawns

What walks the islands, and why it is there

Islands do not use the dungeon spawn pool. An island plans its own encounters: it takes a weight table from its biome, adds the bodies that turn up anywhere, adds the night table after dark, then lets any authored override replace the lot. It spends a power budget over that table across anchor points on the walkable surface — camps, really — so bodies arrive in groups rather than scattered evenly.

An island fields at most 12 bodies at once. Camps sit at least 80 m apart and gather within 24 m. The budget itself scales with island area, the run's difficulty and the island's own encounter density, and a zone with a danger multiplier pushes it higher still.

The bodies that walk islands

BodyPower costCommon everywhereComes out at nightClaws out of the ground
Bat0.450.42No
Centipede1.1Yes
Ghost1.20.95No
Rock Golem2.5No
Crawling Hand0.8Yes
Lycanthrope2.2No
Pirate1.40.75No
Skeleton1.10.85Yes
Slime0.80.55No
Giant Spider1.3No
Spiderling0.35No
Wisp1.50.78No

Everywhere

Three bodies ignore biome entirely and sit under every island's table, so no island feels like a single fixed encounter.

BodyWeight
Bat0.42
Pirate0.75
Slime0.55

By biome

Laid over the everywhere table. A biome that names a body more heavily gets more of it.

BiomeBatCentipedeGhostGolemHandPirateSkeletonSlimeWisp
Dead0.50.90.550.60.75
Desert0.750.120.65
Forest0.80.22
Jungle10.750.2
Mangrove0.450.350.8
Rocky0.40.650.2
Spring0.250.7
Temperate0.80.25
Volcanic0.30.80.45
Winter0.350.450.16

After dark

Added to whatever the island already had once night falls — and added all day on a dead-biome island, or any island authored as haunted by day. Skeletons ride this table with the spirits: they claw out of the ground around whoever is ashore.

BodyWeight
Ghost0.95
Skeleton0.85
Wisp0.78
Night runs from 0.88 to 0.18 on the day clock. Day-haunted biomes: dead. Burrowers: Crawling Hand, Centipede, Skeleton.

Islands that override the table

IslandBiomeIsland-wide overrideZones with their own table
SCHOLOMANCEdeadBat 0.5, Ghost 0.25, Skeleton 0.1, Wisp 0.151
VICTORIAtemperate1
WOLFWOODforest2

Golem islands

An island flagged as a golem island throws the whole table away and fields nothing but golems: moon_island, star_island, plus any authored island with the flag set.

Pirates

Pirates arrive as a crew around a camp anchor, armed and dressed from rank tables. A crew can also be led by a captain — one of the game's bosses, arriving on their own vessel — at the island's own captain chance.

Captains that can lead a crew
res://enemies/boss/dracula.tscn
res://enemies/boss/high_prince.tscn
res://enemies/boss/rotten_girl.tscn
res://enemies/boss/master_wizard.tscn
Cosmetics rolled per body: rabbit_mask, sorrow_mask, prosperity_mask, valkyrie_helm. Techniques rolled per body: guard, counter, dash, tracker, feint, riposte.

Zones

An authored island can carve zones into itself. A zone with its own encounter weights replaces the island table entirely while you are inside it, and its danger multiplier raises the island's whole budget.

Zone kindValue
Forest Maze0
Jungle Maze1
Valley Maze2
Pirate Camp3
Ruin4
Landmark5
Canopy Grove6
Mountain Maze7
Zone serviceValue
None0
Shop1
Gambling2
Sanctuary3