Playable races
Bodies, homelands & native traversal
Your race sets your body, homeland and native traversal. Wing and fin size are gameplay choices, not cosmetic-only sliders.
Starting islands
| Race | Starting island |
|---|---|
| Human | Palms Port |
| Fish Person | Palms Port |
| Bird Person | Miracle Mountain |
| Cat Person | The Creels |
| Beastman | Palms Port |
| Dwarf | Palms Port |
| Elf | Palms Port |
| Vampire | Scholomance |
Bird flight
Deploy: Press Space again after jumping. Fold: Press Space while flying.
Forward and back pitch the wings; left and right bank the wings. The same lift, induced drag, stall and weather-vane model as the ridden glider.
Dive attack: Hold left click to dive; release it to resume gliding. Impact damage scales with speed, but guards can parry the bird and solid crashes hurt the bird. At full speed it deals up to 250 impact damage.
Small wings deploy at 13 m/s and have ×1.35 control. Large wings deploy at 15 m/s and have ×0.75 control: they bank more slowly but carry farther.
Fish swim
A whole-body dolphin undulation — fish people never swim the humanoid stroke. Cruise runs at 5.2 m/s against a human stroke's 2.4 m/s, and cruising spends no stamina.
Thrusters: Press the sprint key for an instant thruster burst along the camera's aim — 18 m/s for 18 stamina, ready again after 0.55 s. Pressing again while a burst still decays escalates the next one, up to +42%.
While the burst decays the body steers with the camera, like a bird — turning the camera turns the fish. Small fins corner harder; large fins swim and glide faster.
Breach: A dash rising through the surface launches out of the water in a corkscrew — aim up and go.
Underwater swings and draws run near land pace where other races slog.
Appendage tradeoffs
| Body | Small appendage | Large appendage |
|---|---|---|
| Bird person | -10% air glide; +8% ground agility | +15% air glide; -8% ground agility |
| Fish person | -10% water coast; +8% ground agility | +15% water coast; -8% ground agility |