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Relationships & quests

Personal canon in a shared channel

Relationships and story progress belong to your character. A crew changes the company you keep, not the history written in your journal.

Personal progress

Quest rewards, NPC bonds, keywords and relationship choices remain character-owned. Quest receipts also enter the durable crew history, where every member can see completed stories and who contributed each one.

Joining exposes the crew's completed quests and lets their receipts satisfy story prerequisites. Each receipt says whether it was completed solo before joining, with this crew, or with a former crew, plus which crewmates were online to benefit at completion.

Your relationship stays personal. While you sail together, every member's reputation contributes to a rank-weighted crew reputation, so the crew's friends and enemies affect how an NPC receives you.

One shared place, different histories

There are no private story versions of a zone. Everyone in a channel shares the same geography.

Countries, wars, alliances and control will be public world facts rather than phased copies; dynamic political reactions are not live yet.

Raising a hand to somebody

Everyone who lives here can be hurt, and almost everyone hits back. Nobody in a town will start a fight with you.

How hard they fight back is a fact about the person: most townsfolk swing wild and badly, a dock hand knows what they are doing, and a few people are far more dangerous than they look.

How they fightAttacksHardest hitHealth
Nonenone400
Scrappy235400
Trained395760
Deadly31401,280

People nearby see it happen. Anyone who does not actively dislike the victim will step in against you, and anyone who cannot fight shouts for them and runs. They have to be within about 26 m and able to see it.

What they saw is written down. It is not a number that drifts back up — it is the deed itself, and they can bring it up long afterwards. Being the one you hurt costs them more than watching it: -25 standing against -15 for a beating, and -60 against -45 for a killing.

While somebody holds a deed against you, their work is closed to you. Winning your standing back is not enough on its own. Somebody has to actually forgive you before the door opens again.