Sword
Weapon · tier 0
Sword is a tier 0 weapon weighing 3, with 120 durability. Equipping it replaces the dodge roll with a dash. Its ground chain runs 3 hits for 350 damage in total.
Ground combo
The mashed chain. Each press inside the previous move's cancel window continues it.
| Move | Damage | Delivery | Height | Active at | Reach | Knockback | Hitstun | Block stun | Stamina |
|---|---|---|---|---|---|---|---|---|---|
slash1→ true_thrust on timing | 100 | melee | mid | 0.38 s of 0.75 s | 2 m | 2 | 14f (233 ms) | 16f (267 ms) | 7.5 |
slash2→ true_finisher on timing | 100 | melee | mid | 0.41 s of 0.8 s | 2 m | 2.5 | 17f (283 ms) | 19f (317 ms) | 10 |
finisher | 150 | melee | mid | 0.54 s of 1 s | 2.1 m | 6.5 | 27f (450 ms) | 27f (450 ms) | 15.5 |
Timed combo
Only reachable by pressing inside a move's pause window. Mashing never gets here — that is the whole mechanic.
| Move | Damage | Delivery | Height | Active at | Reach | Knockback | Hitstun | Block stun | Stamina |
|---|---|---|---|---|---|---|---|---|---|
true_thrust→ true_finisher on timing | 200 | melee | mid | 0.31 s of 0.6 s | 2.3 m | 3.5 | 20f (333 ms) | 20f (333 ms) | 9 |
true_finisher | 300 | melee | mid | 0.62 s of 1.15 s | 2.2 m | 10 | 32f (533 ms) | 30f (500 ms) | 16 |
Situational moves
One move each, swung from a specific state rather than as part of a chain.
| Move | Damage | Delivery | Height | Active at | Reach | Knockback | Hitstun | Block stun | Stamina |
|---|---|---|---|---|---|---|---|---|---|
Air jab: sword_air | 150 | melee | mid | 0.36 s of 0.7 s | 2 m | 4.5 | 21f (350 ms) | 23f (383 ms) | 12.5 |
Dash attack: dash | 100 | melee | mid | 0.3 s of 0.72 s | 1.9 m | 5.5 | 24f (400 ms) | 24f (400 ms) | 13 |
Roll attack: rising_slash | 100 | melee | mid | 0.16 s of 0.45 s | 1.9 m | 2.2 | 22f (367 ms) | 20f (333 ms) | 12 |
Source
| Field | Value |
|---|---|
| Resource | res://combat/weapons/sword.tres |
| Id | sword |