Combat rules
The shared rule set every swing obeys
Every fight in the game is arbitrated by one shared rule set — CombatFeel — and these are its 536 constants. The per-weapon and per-enemy numbers everywhere else on this wiki are read against them: a move's hitstun means what it means because of the values here. Frame counts are at 60 fps.
These are engine-level tuning values rather than player-facing stats. They are published because they are the only place several rules are written down at all.
Timing & impact
| Constant | Value |
|---|
BALANCE_HITSTUN_COST | 1.05 |
BLOCK_ATTACKER_EXTRA_HITLAG | 12 |
BREAK_BLOCK_STUN | 22 |
BREAK_HITLAG | 14 |
CLANK_HITLAG | 7 |
CLANK_HITSTUN_EVEN | 16 |
CLANK_HITSTUN_LOSE | 22 |
CLANK_HITSTUN_WIN | 9 |
CLASH_CONFIRM_HITLAG | 5 |
CLASH_CONFIRM_STUN | 8 |
COUNTER_EXTRA_HITLAG | 16 |
CRIT_EXTRA_HITLAG | 5 |
CRIT_HITSTUN_MULT | 1.4 |
FIRE_BEAM_HITSTUN | 16 |
HITLAG_MULT | 0.6 |
HITSTUN_FULL | 24 |
KILL_HITLAG_MULT | 2.2 |
KILL_HITSTUN_MULT | 1.8 |
PARRY_EXTRA_HITLAG | 24 |
PARRY_PUNISH_HITSTUN | 32 |
PART_BREAK_BONUS_STUN | 14 |
SFX_LIGHT_HITLAG_MAX | 4 |
SFX_MEDIUM_HITLAG_MAX | 7 |
SHIELD_ARM_STAGGER_HITLAG | 5 |
SHIELD_STURDY_STUN_MIN | 0.35 |
SLOW_SHOVE_STUN_MULT | 1.6 |
WAND_APEX_HITSTUN | 16 |
WAND_APEX_STRIKE_STUN | 34 |
WAND_BEAM_HITSTUN | 4 |
WAND_BOLT_BRANCH_STUN | 5 |
WAND_BOLT_BRANCH_STUN_DIRECT | 11 |
WAND_BOLT_HITSTUN | 18 |
WAND_CUTTER_STUN | 7 |
WAND_ENERGY_TICK_STUN | 3 |
WAND_GLACIAL_HITSTUN_BONUS | 6 |
WAND_ICE_BOLT_HITSTUN | 6 |
WAND_LTBEAM_BRANCH_STUN | 5 |
WAND_LTBEAM_HITSTUN | 10 |
Balance & knockdown
| Constant | Value |
|---|
BALANCE_MAX | 100 |
BALANCE_REGEN_DELAY | 2.2 |
BALANCE_REGEN_RATE | 34 |
CLASH_CONFIRM_BALANCE | 16 |
CLASH_DISARM_BALANCE_FRAC | 0.35 |
GUARD_BREAK_BALANCE_SMASH | 100 |
KNOCKDOWN_AUTO_GETUP | 1.4 |
KNOCKDOWN_BOUNCE | 0.42 |
KNOCKDOWN_DOWN_TIME | 0.5 |
KNOCKDOWN_GRAVITY_MULT | 0.78 |
KNOCKDOWN_KB_MULT | 1.3 |
KNOCKDOWN_LAUNCH_UP | 3.6 |
KNOCKDOWN_LAUNCH_UP_PER_KB | 0.16 |
KNOCKDOWN_MAX_BOUNCES | 2 |
KNOCKDOWN_RAG_RECOVER | 0.9 |
KNOCKDOWN_SETTLE_VY | 2.8 |
KNOCKDOWN_SPIN | 11 |
LEG_JUGGLE_LIFT | 0.5 |
PURSUE_REACH_PER_LAUNCH | 0.4 |
PURSUE_UP_PER_LAUNCH | 0.6 |
SHIELD_BALANCE_BRACE | 40 |
TECH_IFRAMES | 0.35 |
TECH_LAND_TIME | 0.22 |
TECH_LOCKOUT | 0.4 |
TECH_REBOUND | 0.35 |
TECH_WINDOW | 0.18 |
WAND_BEAM_BALANCE_MULT | 0.8 |
WAND_ENERGY_TICK_BALANCE | 0.5 |
Guard, parry & counter
| Constant | Value |
|---|
BLOCK_ARC_COS | 0.5 |
BLOCK_DAMAGE_MULT | 0 |
BLOCK_KNOCKBACK_MULT | 0.2 |
COUNTER_LIMB_CHIP_MULT | 3 |
COUNTER_WEAPON_COLOR | ff2414 |
DUR_BLOCK | 6.5 |
DUR_PARRY | 1.5 |
DUR_WORN_BLOCK | 0.8 |
LAYER_ENEMY_GUARD_PER | 0.05 |
PARRY_FLASH_COLOR | ffffff |
PARRY_FLASH_TIME | 0.35 |
PARRY_MOOD_GAIN | 0.12 |
PARRY_MOOD_STAT_GAIN | 12 |
PARRY_PUNISH_KNOCKBACK | 5 |
PARRY_RELEASE_TIME | 0.18 |
PARRY_STAMINA_GAIN | 25 |
PARRY_WEAPON_COLOR | ffc738 |
PARRY_WINDOW_FRAMES | 4 |
PROJECTILE_PARRY_WINDOW_FRAMES | 10 |
Stamina
| Constant | Value |
|---|
ATTACK_STAMINA_COST_MULT | 0.65 |
CLIMB_JUMP_STAMINA | 14 |
DASH_STAMINA_COST | 10 |
DODGE_STAMINA_COST | 12 |
FISH_BOOST_STAMINA | 18 |
GRAB_STAMINA | 26 |
LOW_STAMINA_SANITY_MULT | 1.5 |
PURSUE_STAMINA_COST | 20 |
RHYTHM_STAMINA_MULT | 0.6 |
SPRINT_STAMINA_DRAIN_PER_SEC | 6.5 |
STAMINA_EXHAUST_PENALTY | 1 |
STAMINA_REGEN_DELAY | 0.6 |
STAMINA_REGEN_PER_SEC | 20 |
STAMINA_REGEN_STILL_MULT | 1.75 |
TRAVEL_SPRINT_STAMINA_DRAIN_PER_SEC | 2.6 |
Movement & evasion
| Constant | Value |
|---|
CROUCH_ROLL_CANCEL_FRAC | 0.2 |
CROUCH_ROLL_SPEED_MULT | 0.85 |
CROUCH_ROLL_TIME_MULT | 0.55 |
DAGGER_WRAP_RANGE | 4.5 |
DAGGER_WRAP_STANDOFF | 1.4 |
DAGGER_WRAP_TIME_MULT | 1.5 |
DAGGER_WRAP_TURN | 13 |
DASH_CARRY | 0.9 |
DASH_CARRY_HOME_RATE | 2 |
DASH_GRAB_MIN_SPEED | 5.5 |
DASH_GRAB_SPEED_FULL | 9 |
HEAVY_SIDE_ROLL_WEIGHT | 5 |
HOP_IFRAME_FROM | 0.05 |
HOP_IFRAME_TO | 0.16 |
HOP_RECOVER_FRAC | 0.55 |
HOP_SPEED_MULT | 1.05 |
HOP_TIME | 0.34 |
HOP_WRAP_FAR | 5 |
HOP_WRAP_NEAR | 1.3 |
HOP_WRAP_RATE | 3.4 |
LAYER_ENEMY_EVADE_PER | 0.05 |
SURFACE_HOP_BIRD_SPEED | 5.6 |
SURFACE_HOP_SPEED | 4.2 |
SWIM_SPRINT_DRAIN | 9 |
SWIM_SPRINT_SPEED | 3.6 |
TRAVEL_SPRINT_SPEED_MULT | 1.3 |
Water
| Constant | Value |
|---|
ENEMY_SWIM_SPEED_MULT | 0.6 |
FISH_SWIM_ATTACK_STRETCH | 1.06 |
FISH_SWIM_BOOST_SPEED | 9 |
FISH_SWIM_DRAW_MULT | 0.96 |
FISH_SWIM_SPEED | 5.2 |
SWIM_ACCEL | 8 |
SWIM_ATTACK_STRETCH | 1.22 |
SWIM_DIVE_SPEED | 4.2 |
SWIM_DRAW_MULT | 0.82 |
SWIM_DROWN_DAMAGE | 100 |
SWIM_DROWN_INTERVAL | 1.2 |
SWIM_ENTER_DEPTH | 1.15 |
SWIM_EXIT_DEPTH | 1 |
SWIM_FLOAT_BAND | 1 |
SWIM_LIP | 0.15 |
SWIM_LUNGE_MULT | 0.38 |
SWIM_RISE_EASE | 0.35 |
SWIM_RISE_GAIN | 4 |
SWIM_RISE_MAX | 3 |
SWIM_SINK_MAX | -2 |
SWIM_SPEED | 2.4 |
SWIM_SPENT_SPEED | 0.9 |
SWIM_STROKE_DRAIN | 0 |
SWIM_SUBMERGE | 1.481 |
SWIM_TREAD_DRAIN | 0 |
SWIM_VEL_SMOOTH | 6 |
WADE_DRAG_FULL | 0.9 |
WADE_DRAG_START | 0.1 |
WADE_MOVE_FLOOR | 0.45 |
WADE_PACE_FLOOR | 0.7 |
Difficulty scaling
| Constant | Value |
|---|
LAYER_AGGRO_CREEP_CAP | 2 |
LAYER_AGGRO_CREEP_PER | 0.5 |
LAYER_BOSS_COOLDOWN_MIN | 0.5 |
LAYER_BOSS_COOLDOWN_PER | 0.08 |
LAYER_BOSS_DAMAGE_PER | 0.18 |
LAYER_BOSS_HEALTH_PER | 0.35 |
LAYER_BOSS_PACE_MAX | 1.6 |
LAYER_BOSS_PACE_PER | 0.06 |
LAYER_ENEMY_AGGRO_PER | 0.06 |
LAYER_ENEMY_DEPTH_FRAC | 0.05 |
LAYER_ENEMY_IQ_PER | 0.05 |
LAYER_ENEMY_TRACK_PER | 0.05 |
PLAYER_ADVANCE_MULT | 1.22 |
PLAYER_LEG_POOL_FRAC | 0.3 |
PLAYER_REACH_BONUS | 0.3 |
VACUUM_PLAYER_BUDGET | 3.6 |
Everything else
| Constant | Value |
|---|
AFFINITY_SURPLUS_EASE | 0.15 |
AFTERIMAGE_ECHO_DELAY | 0.07 |
AFTERIMAGE_ECHO_FEEL | 0.5 |
AFTERIMAGE_ECHO_HOLD | 0.6 |
AFTERIMAGE_ECHO_TINT | 9e47ff |
AFTERIMAGE_TRACK_SECONDS | 1.5 |
AIM_SWAY_MULT | 0.15 |
AIR_JAB_VACUUM_SPEED | 9 |
AIR_REFILL_SECONDS | 6 |
AIR_SECONDS | 26 |
AIR_VACUUM_AIM_RADIUS | 1.5 |
ARM_WEAK_MULT | 0.65 |
ATTACK_BUFFER | 0.22 |
BLINK_IN_TIME | 0.2 |
BLINK_MAX_DIST | 9 |
BLINK_MOOD_PER_M | 4 |
BLINK_OUT_TIME | 0.1 |
BLINK_SPEED | 34 |
BLINK_STEP_DOWN | 0.6 |
BLINK_STEP_UP | 0.55 |
BODY_BASE_KG | 60 |
BOW_AIR_QUICK_CHARGE | 0.3 |
BOW_AIR_RECOIL | 7 |
BOW_AIR_RECOIL_UP | 3.5 |
BOW_DRAW_POWER_CAP | 1.35 |
CARVE_DECAY | 0.35 |
CARVE_MAX_PARTS | 3 |
CHILL_MOVE_MULT | 0.55 |
CHILL_PACE_MULT | 0.7 |
CHILL_STACK_MAX | 5 |
CHILL_STACK_SLOW | 0.12 |
CLANK_DISARM_TIER_DIFF | 2 |
CLANK_MUTUAL_RADIUS | 1.2 |
CLANK_PUSHBACK | 3.5 |
CLANK_RADIUS | 0.4 |
CLASH_AGE_LEVER | 0.25 |
CLASH_CONFIRM_DURA | 6 |
CLASH_POWER_BASE | 0.005 |
CLASH_POWER_LEVER | 0.4 |
CLASH_POWER_NORM | 300 |
CLASH_SCORE_MARGIN | 1.5 |
CLIMB_DRAIN_PER_SEC | 9 |
CLIMB_HOLD_DRAIN_PER_SEC | 2.2 |
CLIMB_JUMP_AWAY_MIN | 0.55 |
CLIMB_JUMP_HANDOFF_GRACE | 0.24 |
CLIMB_OVERHANG_DRAIN_MULT | 1.6 |
CLIMB_OVERHANG_LIMIT | 0.25 |
CLIMB_PUSH_OFF | 4.2 |
CLIMB_SPEED | 1.05 |
COOP_SANITY_MULT | 1.25 |
CORPSE_SIGHT_FOV_DOT | 0.3 |
CORPSE_SIGHT_RANGE | 30 |
CORPSE_SIGHT_SANITY | 12 |
CRIT_DAMAGE_MULT | 1.5 |
CRIT_FLASH_MULT | 1.6 |
CRIT_STAT_FRAC | 0.05 |
CRIT_WEAPON_COLOR | ffe659 |
CROUCH_SPEED_MULT | 0.55 |
CURSED_DAGGER_NEARBY_DRAIN | 1.6 |
CURSED_DAGGER_NEARBY_RADIUS | 6 |
CURSED_DAGGER_SANITY_DRAIN | 2.4 |
DEATH_FLASH_COLOR | ffffff |
DEATH_FLIGHT_MIN | 2.5 |
DUR_AMULET_CAST | 2.5 |
DUR_CAPE_BLINK | 2 |
DUR_HIT | 2.5 |
DUR_SHIELD_PASSIVE | 2.5 |
DUR_WORN_HIT | 1.6 |
ENCUMBER_FREE | 6 |
ENCUMBER_MIN_MULT | 0.72 |
ENCUMBER_SPAN | 18 |
ENEMY_CHILL_MOVE_MULT | 0.55 |
ENEMY_CHILL_PACE_MULT | 0.7 |
ENTRY_CARRY_TIME | 0.9 |
FIRE_BEAM_BLAST_DMG | 250 |
FIRE_BEAM_BLAST_RADIUS | 4.5 |
FIRE_BEAM_DMG | 450 |
FIRE_BEAM_HEAD | 2 |
FIRE_BEAM_KB | 7 |
FIRE_BEAM_RADIUS | 0.3 |
FIRE_BEAM_RANGE | 24 |
FIRE_BEAM_SPEED | 46 |
FISH_BOOST_CD | 0.55 |
FISH_BOOST_CHAIN_MAX | 3 |
FISH_BOOST_CHAIN_STEP | 0.14 |
FISH_BOOST_IMPULSE | 18 |
FISH_BOOST_TIME | 1.5 |
FISH_BREACH_EXIT_VY | 3 |
FISH_BREACH_JUMP_AIM | 0.72 |
FISH_BREACH_MIN_UP | 6.5 |
FISH_BREACH_TIME | 0.78 |
FISH_ENTRY_DIVE_SPEED | 5.5 |
FISH_ENTRY_SPEED | 6.5 |
FISH_KICK_DECAY | 0.45 |
FISH_KICK_SPIKE | 2.5 |
FISH_SPEED_LARGE_MULT | 1.07 |
FISH_SPEED_SMALL_MULT | 0.93 |
FISH_STEER_LARGE | 2.3 |
FISH_STEER_SMALL | 4.6 |
FLASH_TIME | 0.18 |
FPS | 60 |
FRIENDLY_FIRE_DAMAGE_MULT | 0.35 |
FROST_PLATFORM_LIFE | 9 |
FROST_PLATFORM_RADIUS | 2.4 |
FROST_PLATFORM_THICK | 0.35 |
GETUP_ATTACK_IFRAMES | 0.42 |
GETUP_IFRAMES | 0.5 |
GETUP_STAND_TIME | 0.42 |
GRAB_CHAIN_LOOPS | 2 |
GRAB_CONE_DOT | 0.5 |
GRAB_LUNGE | 2.2 |
GRAB_RANGE | 1.5 |
GRAB_REACH_FRAC | 0.075 |
GRAB_STARTUP | 0.22 |
GRAB_WHIFF_RECOVER | 0.4 |
HEALTH_REGEN_BATTLE_RANGE | 12 |
HEALTH_REGEN_DELAY | 5 |
HEALTH_REGEN_PER_SEC | 3 |
HEAL_BOLT_RANGE | 24 |
HEAL_BOLT_R_MAX | 0.62 |
HEAL_BOLT_R_MIN | 0.22 |
HEAL_BOLT_SPEED_MAX | 16 |
HEAL_BOLT_SPEED_MIN | 7 |
HEAL_RING_HPS_MAX | 10 |
HEAL_RING_HPS_MIN | 4 |
HEAL_RING_LEAVE_ABOVE | 0.9 |
HEAL_RING_LIFE | 7 |
HEAL_RING_RADIUS_MAX | 3.6 |
HEAL_RING_RADIUS_MIN | 1.8 |
HEAL_RING_SEEK_BELOW | 0.5 |
HEAL_RING_SEEK_RANGE | 15 |
HEAL_RING_TICK | 0.5 |
HOLY_ARROW_BLAST_KB | 9 |
HOLY_ARROW_MOOD_MAX | 34 |
HOLY_ARROW_MOOD_MIN | 10 |
HOLY_BOW_PERFECT_DISCOUNT | 0.15 |
HOLY_BOW_PERFECT_WINDOW | 0.06 |
HOLY_MOOD_FLOOR | 0.15 |
HOLY_MOOD_FULL | 60 |
HOLY_OVERLAY_AFTERIMAGE_AFF | 3 |
ICE_PATCH_LIFE | 7 |
ICE_PATCH_RADIUS | 2.6 |
INSANITY_DUR_BREAK_MULT | 3 |
LAND_ENEMY_HEALTH_MULT | 1.5 |
LEAN_SCALE | 0.16 |
LIMP_HEAL_FRAC | 0.8 |
LIMP_SPEED_MULT | 0.55 |
LONELY_RADIUS | 25 |
LOW_HEALTH_SANITY_MULT | 1.25 |
LOW_STAT_FRAC | 0.25 |
MELEE_BEHIND_SLACK | 0.5 |
MELEE_BODY_SLACK | 0.4 |
MELEE_VICTIM_HEIGHT | 1.8 |
METAL_MAGIC_MAX | 0.55 |
METAL_MAGIC_PER_KG | 0.045 |
METAL_MELEE_MAX | 0.6 |
METAL_MELEE_PER_KG | 0.055 |
METAL_RANGED_MAX | 0.3 |
METAL_RANGED_PER_KG | 0.022 |
MOOD_RATE_SPAN | 0.125 |
NOTCHES_PER_AFFINITY | 2 |
NOTCH_MAX | 4 |
NOTCH_SLOP | 0.0001 |
PILEDRIVE_HORIZ_WEIGHT | 0.25 |
PILEDRIVE_MULT_MAX | 2.75 |
PILEDRIVE_MULT_MIN | 0.7 |
PILEDRIVE_REF_SPEED | 9 |
PURSUE_ARC_FLAT_UP | 8 |
PURSUE_ARC_HIGH_UP | 10.5 |
PURSUE_CUT_HORIZ | 0.4 |
PURSUE_ENEMY_COOLDOWN | 2.5 |
PURSUE_RANGE | 15 |
PURSUE_REACH_MAX | 20 |
PURSUE_REACH_SPEED | 11 |
PURSUE_RECHASE_COST | 32 |
PURSUE_SPIKE_DIVE | 12 |
PURSUE_TRAIL_INTERVAL | 0.035 |
PURSUE_UP_BASE | 6 |
PURSUE_UP_MAX | 13 |
RAGDOLL_CRAM_DAMP | 8 |
RAGDOLL_CRAM_PULL | 90 |
RAGDOLL_HIT_IMPULSE | 0.35 |
RAGDOLL_SPLAT_PRESS | 30 |
SANITY_DRAIN_PER_SEC | 0.6 |
SHIELD_ARC_COS_BIG | -0.25 |
SHIELD_ARC_COS_SMALL | 0.35 |
SHIELD_ARC_SIZE_REF | 1.6 |
SHIELD_ARM_REARM | 1.4 |
SHIELD_COVER_BASE | 0.18 |
SHIELD_COVER_PER_SIZE | 0.28 |
SHIELD_LEAK_MAX | 0.6 |
SHIELD_NEGATE_FRAC | 0.45 |
SHIELD_POISE_PER_SIZE | 5 |
SHIELD_POISE_PER_STURDY | 11 |
SHIELD_STURDY_REF | 2 |
SHIELD_TURN_HEAVY_WEIGHT | 9 |
SHIELD_TURN_RATE_HEAVY | 0.7 |
SHIELD_TURN_RATE_LIGHT | 3.2 |
SLIP_ACCEL_MULT | 0.14 |
SLIP_DUR | 0.45 |
SPIKE_CUT_FALL | 2.5 |
SPIKE_VACUUM_ACCEL | 60 |
STRIKE_DUCK_DROP | 0.42 |
STRIKE_LOW_COVER | 0.45 |
TARGET_SANITY_DRAIN_PER_SEC | 0.9 |
THROW_END_DAMAGE | 150 |
THROW_HEAVY_RATIO | 1.15 |
THROW_HEAVY_SLOW_MAX | 0.55 |
THROW_RELEASE_KB | 7.5 |
THROW_SLAM_DAMAGE | 100 |
VACUUM_FIST_STANDOFF | 0.85 |
VACUUM_HOLD_DIST | 0.85 |
VACUUM_MAX_PULL | 0.5 |
VACUUM_PULL_MAX | 15 |
VACUUM_PULL_RATE | 12 |
VACUUM_RATE | 3 |
VACUUM_STANDOFF_FRAC | 0.55 |
VAULT_COOLDOWN | 0.18 |
VAULT_REACH | 5.5 |
VAULT_SLIME_SQUASH | 1.4 |
VAULT_UP | 7 |
VIBRATE_FREQ | 64 |
VIBRATE_SCALE | 0.045 |
WALL_BOUNCE_RESTITUTION | 0.55 |
WALL_CYCLE_RISE | 1.05 |
WALL_HIP_OUT | 0.1 |
WALL_HIP_SWAY | 0.075 |
WALL_HIT_BLOODIED | 0.8 |
WALL_SLAM_MIN_SPEED | 6 |
WALL_SPLAT_PIN | 0.65 |
WAND_APEX_CHARGE_LEAD | 0.75 |
WAND_APEX_DMG | 250 |
WAND_APEX_HEAD | 1.6 |
WAND_APEX_KB | 6 |
WAND_APEX_MARK_DELAY | 2.5 |
WAND_APEX_RADIUS | 0.26 |
WAND_APEX_STRIKE_DMG | 400 |
WAND_APEX_STRIKE_KB | 12 |
WAND_APEX_TELL_LEAD | 0.5 |
WAND_BEAM_BREAK_BAL | 30 |
WAND_BEAM_CHILL_DUR | 3.5 |
WAND_BEAM_DMG_MAX | 150 |
WAND_BEAM_DMG_MIN | 50 |
WAND_BEAM_HEAD_MAX | 1.7 |
WAND_BEAM_HEAD_MIN | 0.85 |
WAND_BEAM_IMPACT_LIFE | 0.28 |
WAND_BEAM_KB_BASE | 1.2 |
WAND_BEAM_KB_BONUS | 7 |
WAND_BEAM_RADIUS_MAX | 0.22 |
WAND_BEAM_RADIUS_MIN | 0.09 |
WAND_BEAM_RANGE | 26 |
WAND_BEAM_TRAVEL_MIN | 0.07 |
WAND_BEAM_TRAVEL_SPEED | 62 |
WAND_BOLT_BRANCH_COUNT | 3 |
WAND_BOLT_BRANCH_DMG | 50 |
WAND_BOLT_BRANCH_RADIUS | 6 |
WAND_BOLT_BRANCH_SLOW | 1.2 |
WAND_BOLT_DMG_MAX | 250 |
WAND_BOLT_DMG_MIN | 100 |
WAND_BOLT_RANGE | 22 |
WAND_CHAOS_DOUBLE_ODDS | 0.4 |
WAND_CHAOS_SPREAD_RAD | 0.5 |
WAND_CHAOS_WANDER | 0.55 |
WAND_CUTTER_DMG | 100 |
WAND_CUTTER_HIT_CD | 0.5 |
WAND_CUTTER_HIT_LIFE_CUT | 0.15 |
WAND_CUTTER_HIT_RADIUS | 1 |
WAND_CUTTER_HIT_TALL | 2.2 |
WAND_CUTTER_HOME_CONE | 0.35 |
WAND_CUTTER_HOME_RANGE | 7 |
WAND_CUTTER_KB | 3 |
WAND_CUTTER_LIFE | 1.7 |
WAND_CUTTER_SIZE | 0.85 |
WAND_CUTTER_SPEED | 15 |
WAND_CUTTER_SPIN | 22 |
WAND_CUTTER_TURN | 2.6 |
WAND_CUTTER_WALL_MARGIN | 0.4 |
WAND_EMPOWER_BEAM_CHILL_DUR | 5 |
WAND_EMPOWER_BOLT_BRANCH_COUNT | 5 |
WAND_EMPOWER_BOLT_BRANCH_DMG | 100 |
WAND_EMPOWER_BOLT_BRANCH_RADIUS | 8.5 |
WAND_EMPOWER_DMG_MULT | 1.4 |
WAND_EMPOWER_FIRE_COUNT_ADD | 2 |
WAND_EMPOWER_FIRE_DUR | 8 |
WAND_EMPOWER_FIRE_R0 | 1.4 |
WAND_EMPOWER_FIRE_R_AMP | 0.5 |
WAND_EMPOWER_ICE_PATCH_MULT | 1.5 |
WAND_ENERGY_BARRAGE | 0.03 |
WAND_ENERGY_BARRAGE_SPREAD | 0.6 |
WAND_ENERGY_FADE | 0.18 |
WAND_ENERGY_FOLLOW | 8 |
WAND_ENERGY_HEAD | 1 |
WAND_ENERGY_RADIUS | 0.17 |
WAND_ENERGY_RANGE | 30 |
WAND_ENERGY_TICK | 0.11 |
WAND_ENERGY_TICK_DMG | 100 |
WAND_FIRE_COUNT_MAX | 4 |
WAND_FIRE_COUNT_MIN | 1 |
WAND_FIRE_FLOOR_COUNT | 5 |
WAND_FIRE_FLOOR_DUR | 4.5 |
WAND_FIRE_FLOOR_SIZE | 1.1 |
WAND_FIRE_FLOOR_SPREAD | 0.22 |
WAND_FIRE_FLOOR_STEP | 1.7 |
WAND_FIRE_T1_COUNT | 2 |
WAND_GLACIAL_CHILL_DUR | 7 |
WAND_GLACIAL_DMG_BONUS | 150 |
WAND_GLACIAL_RADIUS_MULT | 1.5 |
WAND_HEAL_MAX | 46 |
WAND_HEAL_MIN | 22 |
WAND_HEAL_SANITY_FLOOR | 0.45 |
WAND_HEAL_SPLASH | 20 |
WAND_HEAL_SPLASH_RADIUS | 4 |
WAND_ICE_BOLT_CHILL_DUR | 2.5 |
WAND_ICE_BOLT_DMG_MAX | 100 |
WAND_ICE_BOLT_DMG_MIN | 50 |
WAND_ICE_BOLT_HIT_RADIUS | 0.7 |
WAND_ICE_BOLT_KB | 2 |
WAND_ICE_BOLT_PATCH_SCALE | 0.5 |
WAND_ICE_BOLT_RANGE | 22 |
WAND_ICE_BOLT_SPEED | 34 |
WAND_ICE_BOLT_SPREAD | 0.14 |
WAND_ICE_BOLT_VOLLEY | 3 |
WAND_LTBEAM_BRANCH_COUNT | 3 |
WAND_LTBEAM_BRANCH_DMG | 50 |
WAND_LTBEAM_BRANCH_RADIUS | 6 |
WAND_LTBEAM_BRANCH_SLOW | 1 |
WAND_LTBEAM_DMG_MAX | 150 |
WAND_LTBEAM_DMG_MIN | 100 |
WAND_LTBEAM_HEAD | 1 |
WAND_LTBEAM_KB | 3 |
WAND_LTBEAM_LIFE | 0.24 |
WAND_LTBEAM_RADIUS | 0.13 |
WAND_LTBEAM_RANGE | 24 |
WAND_LTBEAM_SPEED | 66 |
WAND_LTBEAM_TRAVEL_MIN | 0.06 |
WAND_MIN_CAST_CHARGE | 0.35 |
WAND_STORMCLOUD_ACQUIRE | 2.4 |
WAND_STORMCLOUD_FREE_CHASE | 1.4 |
WAND_STORMCLOUD_FREE_TURN | 1.1 |
WAND_STORMCLOUD_LIFE | 9 |
WAND_STORMCLOUD_LOCK_CHASE | 3.4 |
WAND_STORMCLOUD_LOCK_TURN | 3.2 |
WAND_STORMCLOUD_PERIOD | 1.6 |
WAND_STORMCLOUD_STRIKES | 3 |
WAND_STORMCLOUD_STRIKE_RADIUS | 1.8 |
WEAPON_PULSE_TAIL | 0.22 |