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Ghost

Bestiary entry · 750 HP

Ghost is an enemy body with 750 HP, light at weight 0.9. It fights with 1 authored move. It sees 360° ahead and gives chase from 15 m. A kill pays 7 coins.

Swings

The body's entries in the shared attack table — the swings with real frame data. This is not the whole repertoire: transformations, casts, summons and every other behaviour live as states, listed below.
MoveDamageDeliveryHeightActive atReachKnockbackHitstunBlock stunStamina
bite100meleemid0.3 s of 0.55 s1.8 m316f (267 ms)18f (300 ms)10

Abilities & behaviour (5)

Every state this body can enter, read off the live instance. A boss's identity lives here rather than in the swing table — Dracula's bat form and his wandless cast are states, not AttackData rows. Descriptions are the programmer's own note at the top of each state.

Offensive (1)

StateWhat it is
MorphAttackMorphattack — the ghost's whole metronome beat in one state (registered in Npc._OFFENSE_STATES, so the borrowed swing is counter-hittable): descend -> morph -> land -> windup -> strike(s) -> rise morph physics: half the time it hovers down then morphs, half it morphs mid-air and falls the rest of the way (the base gravity owns the body the moment the wisp-form velocity writes stop).

Movement, reaction & AI (4)

StateWhat it is
ChaseChase (the shared Hurt state's exit name; a HUNTING_STATES member): wisp-form hover-hunt.
DeadDeath: no more sink-and-vanish.
HurtHit reaction.
IdleIdle (start state): the ghost hangs in its wisp form at eye level, a pale haunt over its patch of floor (wisp_idle's shape, ghost constants).

In dungeons

Pool entryPower costWeightPer-tile chanceMax/roomGatesAtmosphere biasPairs with
ghost1.10.122.5%1depth ≥ 1insanity 1, weird 0.6
Rooms fill a power budget, not a headcount: each body costs its power rating, so two heavy bodies fill a room as fast as five light ones. Per-tile chance is the roll on a tile that has already selected this entry — the effective rate is far lower.

On islands

Power costCommon everywhereComes out at nightClaws out of the ground
1.20.95No
BiomeWeight
Dead0.9
it is added to any island after dark (and all day on a haunted one).
Full rules: Overworld spawns.

Islands that favour it

IslandRegionBiomeEncounter weight
SCHOLOMANCEscholomancedead0.25

Drops

PayoutAmountNotes
Coins7Always. Scales with max HP.
Gem16%Per kill, multiplied by the killer's luck. Which gem depends on run depth.
Diamond2%Per kill, multiplied by luck and by run depth.
Health orbsup to 40%Only for a hurt killer — the chance rises as the killer's own health falls.

Source

FieldValue
Sceneres://enemies/ghost/ghost.tscn
Scriptres://enemies/ghost/ghost.gd
ClassCharacterBody3D
Categories: Bestiary