Dungeon spawns
How a dungeon room decides what stands in it
Dungeons only. Islands run a completely separate encounter system — see Overworld spawns. This is the table a dungeon room populates from: each open floor tile rolls against the pool, an entry is selected by weight (tilted by how well its atmosphere bias matches the room), then its per-tile chance decides whether the tile actually gets it. Enemies additionally spend from the room's power budget, so heavy bodies crowd out light ones.
| Spawnable | Kind | Power cost | Weight | Per-tile chance | Max/room | Gates | In pool |
|---|---|---|---|---|---|---|---|
| Bat | Enemy | 0.4 | 0.5 | 5% | 4 | depth ≥ 1 | Yes |
| Centipede | Enemy | 1.3 | 0.22 | 2.5% | 2 | depth ≥ 4 | Yes |
| Ditto | Enemy | 1 | 0.3 | 3% | 3 | depth ≥ 1 | Yes |
| Flying Daggers | Enemy | 0 | 0 | 0% | 0 | depth ≥ 999999999 | Yes |
| Flying Greatsword | Enemy | 1.8 | 0.06 | 1.5% | 1 | depth ≥ 12, layer ≥ 2 | Yes |
| Flying Longswords | Enemy | 1.4 | 0.09 | 2% | 1 | depth ≥ 8 | Yes |
| Flying Swords | Enemy | 1 | 0.14 | 2.5% | 1 | depth ≥ 3 | Yes |
| Ghost | Enemy | 1.1 | 0.12 | 2.5% | 1 | depth ≥ 1 | Yes |
| Giant Spider | Enemy | 0 | 0.15 | 3% | 1 | depth ≥ 6 | disabled |
| Rock Golem | Enemy | 2.5 | 0.35 | 4% | 1 | depth ≥ 4 | Yes |
| Crawling Hand | Enemy | 0.8 | 0.25 | 3% | 2 | depth ≥ 3 | Yes |
| Lycanthrope | Enemy | 3 | 0.15 | 2.5% | 1 | depth ≥ 5 | Yes |
| Prince Echo | Enemy | 0 | 0 | 0% | 0 | depth ≥ 999999999 | Yes |
| Skeleton Crawler | Enemy | 1.1 | 0.35 | 5% | 3 | depth ≥ 2 | Yes |
| Slime | Enemy | 0.8 | 0.5 | 4% | 2 | depth ≥ 1 | Yes |
| Spider | Enemy | 1 | 0.14 | 3% | 2 | depth ≥ 3 | Yes |
| Sword Companion | Enemy | 0 | 0 | 0% | 0 | depth ≥ 999999999 | Yes |
| Item Hoarder | Enemy | 1 | 0.22 | 2.5% | 1 | depth ≥ 2 | Yes |
| Wisp | Enemy | 1.4 | 0.16 | 3% | 1 | depth ≥ 4 | Yes |
| Wizard | Enemy | 1.6 | 0.15 | 3% | 1 | depth ≥ 5 | Yes |
| Wizard Clone | Enemy | 0 | 0 | 0% | 0 | depth ≥ 999999999 | Yes |
| Blood Fountain | Prop | — | 0.5 | 2% | 1 | depth ≥ 3 | Yes |
| Chair | Prop | — | 1.2 | 6% | 4 | — | Yes |
| Chest | Prop | — | 0.7 | 3% | 1 | depth ≥ 2 | Yes |
| Cross | Prop | — | 0.6 | 2% | 1 | depth ≥ 1 | Yes |
| Fountain | Prop | — | 0.5 | 2% | 1 | depth ≥ 1 | Yes |
| Rock Pile | Prop | — | 1 | 5% | 3 | — | Yes |
| Table | Prop | — | 1 | 5% | 2 | — | Yes |
| Trap Pit | Prop | — | 0.35 | 0.8% | 2 | depth ≥ 3 | Yes |
| Trap Spikes | Prop | — | 0.5 | 1.2% | 3 | depth ≥ 2 | Yes |
| Tree Broadleaf | Prop | — | 1 | 6% | 4 | outdoor | Yes |
| Tree Cactus | Prop | — | 1 | 6% | 4 | outdoor | Yes |
| Tree Dead | Prop | — | 1 | 6% | 4 | — | Yes |
| Tree Pine | Prop | — | 1 | 6% | 4 | outdoor | Yes |