Last Treasure Online
the in-game encyclopedia, generated from the build
Welcome to the Last Treasure Online wiki
Everything here is exported from the game itself. A headless run of the real build instantiates the real bodies, loads the real resources and dumps them to JSON; a second run renders the illustrations; this site renders both. No page is written by hand, so no page can drift away from what ships.
If a number is on this wiki, that number is in the build.
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Bestiary36 bodiesEvery body you can fight, with its real health, moveset frame data, sight cone, spawn gates and exact coin payout.Weapons22 kitsAll weapon kits with per-move damage, reach, hitstun, block stun and the pause-window branches mashing can never reach.Islands24 islandsAuthored islands: region, biome, relief, what spawns there and at what weight.People10 speakersWho you can talk to, every keyword they answer, and the exact line they say back.Keywords32 keywordsThe Pirate's Journal, keyword by keyword — where each one is learned and who has something to say about it.Quests8 questsEvery authored quest, its riddle, its chart — and the buried coordinate it actually checks.Magic & spells6 castersWhat affinity you need to cast, what each notch of the bar buys, and every spell on the ladder.Ships12 classesHull classes with dimensions, mass, masts, gun positions and fitted modules.Playable races8 racesStarting islands, native traversal and the gameplay tradeoffs behind body shape.Clothes & wardrobe6 piecesEvery clothing piece, the consume/mint-back wardrobe economy, and why worn clothes never drop on death.Sea life50 speciesEvery species the fish generator grows, with body form and swimming gait.Settlements9 townsHand-authored town layouts and everything they place.Overworld spawns12 bodiesWhat walks the islands: the biome tables, the night table, the burrowers and the pirate crews — a system entirely separate from the dungeon pool.Dungeon spawns34 entriesThe pool a dungeon room populates from: weights, per-tile chances, depth and layer gates.Loot & treasure6 placesWhat drops and where: kill and chest odds per place, the stone ladder and what each is worth, and how a treasure map from a noticeboard works.Shops & bondsWhat the merchant sells and for how much; how standing with an NPC is earned and what each tier is called.Combat rules536 constantsThe shared constants every swing, block, parry and knockdown is arbitrated by.World atlasThe surface chart — the whole ocean and where its islands sit.Gallery146 imagesEvery illustration on this wiki, rendered straight out of the build.
How to read this wiki
- Frame counts are at 60 fps; the millisecond figure beside them is the same value in real time.
- Per-tile chance is not an encounter rate — it is the roll made on a tile that has already selected that spawnable, so the real rate is much lower.
- Hover any stat label to see the programmer's own note about what that field does.
- Anything marked like this is a gap the export found in the build — a keyword nothing teaches, a pool entry that is disabled — not a wiki omission.
Refreshing this wiki
/Applications/Godot.app/Contents/MacOS/Godot --headless --path . res://tools/wiki_export.tscn
python3 tools/wiki_shots.py
python3 tools/build_wiki.pyThe first command re-reads the game, the second re-renders the illustrations, the third rebuilds the site. Run all three after any change to a stat, a kit, an island or a conversation.