LTO Last Treasure Onlinethe in-game encyclopedia, generated from the build Play in your browser

Shops & bonds

Prices, stock rules and how people come to like you

Two economies run alongside the loot: what you can buy, and what people think of you. Neither is visible in a menu in full, so both are laid out here.

The cat merchant

He rolls 3–5 wares per encounter rather than holding a fixed stock, so the honest answer to “what does he sell?” is the roll, not a list. When an instrument is stocked at all, there is a 65% chance it is a compass rather than a chart.
WarePriceHow it is stocked
Weapon20G + 15G per tierRolled off the shared tier-weighted picker — rarer tiers cost more.
Amulet60GAbout 40% of his wares are amulets when any remain.
Compass45GOne instrument per stock roll at most.
Fine compass95GThe better instrument.
Sea chart70GThe other instrument.

Amulets he can carry: Ankh, Fire Amulet, Ice Amulet, Lightning Amulet, Seeker Pendant.

Stealing works: the ware is granted and de-stocked without charge, but he turns hostile and the shop closes for everyone.

Standing

Every NPC you have ever spoken to keeps a signed standing between -100 and 100, starting at 0. Befriending an NPC expands what they will talk to you about; each one gates its own extras.

Standing at leastTier
60SWORN FRIEND
30FRIEND
10CORDIAL
-10NEUTRAL
-30WARY
-60HOSTILE
-100SWORN ENEMY
Crews inherit. An NPC's opinion of a crew extends from their opinion of the crew's owner, at 50% weight. Sailing under a well-liked captain lifts you a tier; it never replaces your own history.