Giant Spider
Bestiary entry · 3,300 HP
Giant Spider is an enemy body with 3,300 HP, heavy at weight 2.2. It fights with 3 authored moves. It sees 300° ahead and gives chase from 20 m. A kill pays 12 coins (the cap).
Swings
The body's entries in the shared attack table — the swings with real frame data. This is not the whole repertoire: transformations, casts, summons and every other behaviour live as states, listed below.
| Move | Damage | Delivery | Height | Active at | Reach | Knockback | Hitstun | Block stun | Stamina |
|---|---|---|---|---|---|---|---|---|---|
pounce | 200 | melee | mid | 0.32 s of 0.7 s | 3 m | 9 | 26f (433 ms) | 26f (433 ms) | 10 |
drop | 250 | melee | high | 0.2 s of 0.5 s | 3.4 m | 7 | 28f (467 ms) | 28f (467 ms) | 10 |
claw | 100 | melee | mid | 0.2 s of 0.4 s | 2.4 m | 2 | 14f (233 ms) | 16f (267 ms) | 10 |
Abilities & behaviour (10)
Every state this body can enter, read off the live instance. A boss's identity lives here rather than in the swing table — Dracula's bat form and his wandless cast are states, not
AttackData rows. Descriptions are the programmer's own note at the top of each state.Offensive (1)
| State | What it is |
|---|---|
| Thrown | Being suplexed (combat/pair_throw.gd's victim half): the pair runner owns the body — this state just holds the CharacterBody still (the kept hips tracks fly the rig through the arc), keeps playing whatever p01 clip the runner cues, and reports its own exit so any preemption (a teammate's hit landing — the interrupt rule — or death) frees the thrower into their tech stagger. |
Movement, reaction & AI (9)
| State | What it is |
|---|---|
| Dead | Death: no more sink-and-vanish. |
| Drop | The signature pattern. |
| Hurt | Hit reaction. |
| Idle | Lurk in the dark until it sees you, then pick an opener. |
| Knockdown | Balance-break knockdown, enemy side. |
| Pin | The face-hug — the spider's grab, reworked 2026-07-07 (was a CaptiveGrab "pin" that anchored the held player under the giant/ceiling-climbing body and spat them through the floor). |
| Pounce | Rear-up telegraph -> fast ballistic leap -> slam. |
| Skitter | The signature bug-motion + the attack-decision hub. |
| Web | Ranged web volley. |
In dungeons
| Pool entry | Power cost | Weight | Per-tile chance | Max/room | Gates | Atmosphere bias | Pairs with |
|---|---|---|---|---|---|---|---|
giant_spider | 0 | 0.15 | 3% | 1 | depth ≥ 6 | danger 0.8, weird 0.4 | — |
Rooms fill a power budget, not a headcount: each body costs its power rating, so two heavy bodies fill a room as fast as five light ones. Per-tile chance is the roll on a tile that has already selected this entry — the effective rate is far lower.
On islands
| Power cost | Common everywhere | Comes out at night | Claws out of the ground |
|---|---|---|---|
| 1.3 | — | — | No |
It appears only where a biome or an authored island calls for it.
Full rules: Overworld spawns.
Drops
| Payout | Amount | Notes |
|---|---|---|
| Coins | 12 | Always. Scales with max HP, then capped. |
| Gem | 16% | Per kill, multiplied by the killer's luck. Which gem depends on run depth. |
| Diamond | 2% | Per kill, multiplied by luck and by run depth. |
| Health orbs | up to 40% | Only for a hurt killer — the chance rises as the killer's own health falls. |
Source
| Field | Value |
|---|---|
| Scene | res://enemies/spider/spider.tscn |
| Script | res://enemies/spider/spider.gd |
| Class | CharacterBody3D |