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Dagger

Weapon · tier 0

Dagger is a tier 0 weapon weighing 1.6, with 100 durability. Equipping it replaces the dodge roll with a dash. A side dash out of block curves around a nearby target's back. Its ground chain runs 3 hits for 200 damage in total.

Ground combo

The mashed chain. Each press inside the previous move's cancel window continues it.
MoveDamageDeliveryHeightActive atReachKnockbackHitstunBlock stunStamina
dagger_slash1
bleed ×1→ dagger_true_thrust on timing
50meleemid0.12 s of 0.3 s1.7 m1.612f (200 ms)14f (233 ms)5
dagger_slash2
bleed ×1→ dagger_true_finish on timing
50meleemid0.13 s of 0.32 s1.7 m1.813f (217 ms)14f (233 ms)6
dagger_ender
bleed ×1
100meleemid0.22 s of 0.5 s1.9 m4.520f (333 ms)20f (333 ms)9

Timed combo

Only reachable by pressing inside a move's pause window. Mashing never gets here — that is the whole mechanic.
MoveDamageDeliveryHeightActive atReachKnockbackHitstunBlock stunStamina
dagger_true_thrust
bleed ×2→ dagger_true_finish on timing
150meleemid0.12 s of 0.3 s1.8 m216f (267 ms)16f (267 ms)6
dagger_true_finish
bleed ×3
250meleemid0.24 s of 0.55 s1.9 m626f (433 ms)26f (433 ms)11

Situational moves

One move each, swung from a specific state rather than as part of a chain.
MoveDamageDeliveryHeightActive atReachKnockbackHitstunBlock stunStamina
Air jab: dagger_air
bleed ×1
100meleemid0.22 s of 0.5 s1.8 m315f (250 ms)18f (300 ms)9
Dash attack: dagger_dash
bleed ×1
100meleemid0.22 s of 0.5 s1.8 m316f (267 ms)18f (300 ms)9
Roll attack: dagger_rise
bleed ×1
100meleemid0.15 s of 0.4 s1.9 m220f (333 ms)18f (300 ms)10

Source

FieldValue
Resourceres://combat/weapons/dagger.tres
Iddagger
Categories: Weapons