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Spider

Bestiary entry · 1,050 HP

Spider is an enemy body with 1,050 HP, heavy at weight 2.2. It fights with 3 authored moves. It sees 300° ahead and gives chase from 20 m. A kill pays 8 coins.

Swings

The body's entries in the shared attack table — the swings with real frame data. This is not the whole repertoire: transformations, casts, summons and every other behaviour live as states, listed below.
MoveDamageDeliveryHeightActive atReachKnockbackHitstunBlock stunStamina
pounce2meleemid0.32 s of 0.7 s1.5 m926f (433 ms)26f (433 ms)10
drop2meleehigh0.2 s of 0.5 s1.7 m728f (467 ms)28f (467 ms)10
claw1meleemid0.2 s of 0.4 s1.2 m214f (233 ms)16f (267 ms)10

Abilities & behaviour (10)

Every state this body can enter, read off the live instance. A boss's identity lives here rather than in the swing table — Dracula's bat form and his wandless cast are states, not AttackData rows. Descriptions are the programmer's own note at the top of each state.

Offensive (1)

StateWhat it is
ThrownBeing suplexed (combat/pair_throw.gd's victim half): the pair runner owns the body — this state just holds the CharacterBody still (the kept hips tracks fly the rig through the arc), keeps playing whatever p01 clip the runner cues, and reports its own exit so any preemption (a teammate's hit landing — the interrupt rule — or death) frees the thrower into their tech stagger.

Movement, reaction & AI (9)

StateWhat it is
DeadDeath: no more sink-and-vanish.
DropThe signature pattern.
HurtHit reaction.
IdleLurk in the dark until it sees you, then pick an opener.
KnockdownBalance-break knockdown, enemy side.
PinThe face-hug — the spider's grab, reworked 2026-07-07 (was a CaptiveGrab "pin" that anchored the held player under the giant/ceiling-climbing body and spat them through the floor).
PounceRear-up telegraph -> fast ballistic leap -> slam.
SkitterThe signature bug-motion + the attack-decision hub.
WebRanged web volley.

In dungeons

Pool entryPower costWeightPer-tile chanceMax/roomGatesAtmosphere biasPairs with
spider10.143%2depth ≥ 3danger 0.5, weird 0.5
Rooms fill a power budget, not a headcount: each body costs its power rating, so two heavy bodies fill a room as fast as five light ones. Per-tile chance is the roll on a tile that has already selected this entry — the effective rate is far lower.

On islands

Not on the island encounter table. This body belongs to dungeons, a town, or a scripted placement — you will not meet it wandering a shore. See Overworld spawns.

Drops

PayoutAmountNotes
Coins8Always. Scales with max HP.
Gem16%Per kill, multiplied by the killer's luck. Which gem depends on run depth.
Diamond2%Per kill, multiplied by luck and by run depth.
Health orbsup to 40%Only for a hurt killer — the chance rises as the killer's own health falls.

Source

FieldValue
Sceneres://enemies/spider/spider_small.tscn
Scriptres://enemies/spider/spider.gd
ClassCharacterBody3D
Categories: Bestiary