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Selda

Person · keyword dossier

Selda holds a keyword dossier with 32 bespoke answers. Ask about anything else and you get the varying-help nudge instead, which points you at whoever does hold the thread.

Ask them about

KeywordTopicWhat they say
The Duel Sisterspeople
The Duel Sisters teach here in the port. I send my customers to them.
You'll want what they teach if you're going down a cave.
The Card Dealerspeople
Card games happen on those islands. I've heard the house always wins.
The Cat Merchantpeople
There's a merchant on the Speckle Humps selling curiosities. The margins are steep, I'm told.
Speckle Hump Islandsplaces
The Speckle Humps are trading posts far from here. Boats that land there talk about the prices.
Pirate Storiesrumors
The quay tells stories. Half are true, half are wishing.
I discount everything by half on principle.
The Ninth Lifeplaces
A cat island. The sellswords come off it. I've never traded there.
The Long Yarnplaces
Another cat island, the storytellers' one. Nothing in it for me.
The Lighthouse Keeperpeople
The keeper east on Goodwill fishes off his own gallery. He sells fish, not stones.
Sky Islandsplaces
Islands in the sky? I believe what I can weight on a scale.
The Goodwill Lightplaces
The lighthouse east of here. The cave crews out that way bring me good stones.
The Houserumors
A gambling house. Every coin that walks in buys the house, not the players.
Sword Lessonscraft
Lessons cost money. They're worth it if you're heading down a cave.
The Weathercraft
Sunny or storm, I only care whether the boats land.
Part-time Workcraft
The quay needs hands when boats come in. Look for work with the crews if you want coins.
Marrypeople
I know the name. I don't trade in people.
Tommypeople
A name I've heard around the eastern waters. That's all.
The Quiet of Goodwillplaces
The quiet of Goodwill Island is something people speak of. I haven't been there.
The Cavesplaces
Stones come from cave floors. The bottom pays, and the bottom kills.
His Father's Swordcraft
A weapon that matters to someone. That makes it worth something.
The Kingdom of Victoriaplaces
A kingdom across the water. What they value isn't what we value.
Scholomanceplaces
Sailors whisper about it on the quay. I've heard nothing worth repeating.
Lake Hermanstadtplaces
A place beyond my trade routes. What happens there stays there.
The Devilpeople
The quay has stories about that name. I don't repeat them.
Draculapeople
An old name from old stories. I trade in things, not legends.
Dellapeople
I know her name. We don't trade in the same waters.
The Gem Tradecraft
Sell a diamond at the general store and they'll hand you pocket change.
They cannot tell a sapphire from a bottle. I can.
Stones come from deep caves. The bottom pays, and the bottom kills.
King Edmundpeople
A king in Victoria. His crown doesn't move the price of stones.
Mimspeople
A groomer out on the Creels, I'm told. Nothing I trade in.
NCScraft
Everyone knows about it. I don't trade in such things.
Princess Annepeople
A princess in a distant kingdom. Her title doesn't buy stones.
Queen Celinepeople
Another royal name from across the water. It means nothing to the stones.
Wrenpeople
There are people by that name in the eastern waters. Which one did you mean?

Source

FieldValue
Sceneres://enemies/villager/authored_npc.tscn
Categories: People