Selda
Person · keyword dossier
Selda holds a keyword dossier with 32 bespoke answers. Ask about anything else and you get the varying-help nudge instead, which points you at whoever does hold the thread.
Ask them about
| Keyword | Topic | What they say |
|---|---|---|
| The Duel Sisters | people | The Duel Sisters teach here in the port. I send my customers to them. You'll want what they teach if you're going down a cave. |
| The Card Dealers | people | Card games happen on those islands. I've heard the house always wins. |
| The Cat Merchant | people | There's a merchant on the Speckle Humps selling curiosities. The margins are steep, I'm told. |
| Speckle Hump Islands | places | The Speckle Humps are trading posts far from here. Boats that land there talk about the prices. |
| Pirate Stories | rumors | The quay tells stories. Half are true, half are wishing. I discount everything by half on principle. |
| The Ninth Life | places | A cat island. The sellswords come off it. I've never traded there. |
| The Long Yarn | places | Another cat island, the storytellers' one. Nothing in it for me. |
| The Lighthouse Keeper | people | The keeper east on Goodwill fishes off his own gallery. He sells fish, not stones. |
| Sky Islands | places | Islands in the sky? I believe what I can weight on a scale. |
| The Goodwill Light | places | The lighthouse east of here. The cave crews out that way bring me good stones. |
| The House | rumors | A gambling house. Every coin that walks in buys the house, not the players. |
| Sword Lessons | craft | Lessons cost money. They're worth it if you're heading down a cave. |
| The Weather | craft | Sunny or storm, I only care whether the boats land. |
| Part-time Work | craft | The quay needs hands when boats come in. Look for work with the crews if you want coins. |
| Marry | people | I know the name. I don't trade in people. |
| Tommy | people | A name I've heard around the eastern waters. That's all. |
| The Quiet of Goodwill | places | The quiet of Goodwill Island is something people speak of. I haven't been there. |
| The Caves | places | Stones come from cave floors. The bottom pays, and the bottom kills. |
| His Father's Sword | craft | A weapon that matters to someone. That makes it worth something. |
| The Kingdom of Victoria | places | A kingdom across the water. What they value isn't what we value. |
| Scholomance | places | Sailors whisper about it on the quay. I've heard nothing worth repeating. |
| Lake Hermanstadt | places | A place beyond my trade routes. What happens there stays there. |
| The Devil | people | The quay has stories about that name. I don't repeat them. |
| Dracula | people | An old name from old stories. I trade in things, not legends. |
| Della | people | I know her name. We don't trade in the same waters. |
| The Gem Trade | craft | Sell a diamond at the general store and they'll hand you pocket change. They cannot tell a sapphire from a bottle. I can. Stones come from deep caves. The bottom pays, and the bottom kills. |
| King Edmund | people | A king in Victoria. His crown doesn't move the price of stones. |
| Mims | people | A groomer out on the Creels, I'm told. Nothing I trade in. |
| NCS | craft | Everyone knows about it. I don't trade in such things. |
| Princess Anne | people | A princess in a distant kingdom. Her title doesn't buy stones. |
| Queen Celine | people | Another royal name from across the water. It means nothing to the stones. |
| Wren | people | There are people by that name in the eastern waters. Which one did you mean? |
Source
| Field | Value |
|---|---|
| Scene | res://enemies/villager/authored_npc.tscn |