Mims
Person · keyword dossier
Mims holds a keyword dossier with 32 bespoke answers. Ask about anything else and you get the varying-help nudge instead, which points you at whoever does hold the thread.
Ask them about
| Keyword | Topic | What they say |
|---|---|---|
| The Duel Sisters | people | That's duel sisters on Palms Port. Sellswords talk about them. |
| The Card Dealers | people | Card games on a gambling island. Not my trade. |
| The Cat Merchant | people | He comes through regular. Prices are a jest. But I buy anyway, mrrp. The store charges too much for soap. The Merchant too. We argue about it. |
| Speckle Hump Islands | places | If they live here, they've sat in my chair. That's the Creels. Pots, nets, mending. Work or you don't stay. |
| Pirate Stories | rumors | Half what you hear about pirates is sellswords polishing their legend, mrrp. The ones who don't need to talk are usually the solid ones. |
| The Ninth Life | places | The Ninth Life ships sellswords. I groom them before they go. |
| The Long Yarn | places | That's a storyteller's story, not mine. Go hear it from them. The yarn needs a proper telling. That's not my skill. |
| The Lighthouse Keeper | people | Someone tends the light on Goodwill. That's all I know. |
| Sky Islands | places | Islands up in the sky. The storytellers tell that one, not me. |
| The Goodwill Light | places | The lighthouse on Goodwill. Ask a sailor who's anchored there. |
| The House | rumors | A gambling place on the gambling islands. Not somewhere I go. |
| Sword Lessons | craft | Duel sisters teach you in Palms Port. I don't sail that far. |
| The Weather | craft | Wind and wet fur tell me everything. That's how I work, mrrp. I stop trimming when the wind rises. Bad air makes bad work. |
| Part-time Work | craft | Pots, lines, racks. Real work, mrrp. Grooming, store, drying racks — everybody works. |
| Marry | people | I don't know them. That's eastern business, mrrp. |
| Tommy | people | Someone on Goodwill. I haven't heard much about them. |
| The Quiet of Goodwill | places | Goodwill's supposed to be peaceful. That's what I hear. |
| The Caves | places | Sailors talk about caves on Goodwill. I've never been. |
| His Father's Sword | craft | A sword from the eastern islands. Not something I know. |
| The Kingdom of Victoria | places | Victoria's a kingdom far away. I've never been there. |
| Scholomance | places | That's a wizard place. Magic isn't my field, mrrp. |
| Lake Hermanstadt | places | A lake in wizard country. The storytellers know that one. |
| The Devil | people | That's storyteller business, not mine. Ask them. |
| Dracula | people | A legend the stories tell. Not something I know. |
| Della | people | A groomer on Goodwill? That's interesting, mrrp. |
| The Gem Trade | craft | Cut gems come through with the merchant. Money business, mrrp. |
| King Edmund | people | Victoria's ruler. Sailors know that history better than me. |
| Mims | people | I groom every cat on this rock. The dock cats pay me in fish. Ask for the short trim. Everyone asks for the short trim. The wind decides anyway. |
| NCS | craft | NCS moves hulls and keeps the ledger. Dock business, not mine. |
| Princess Anne | people | Victoria's princess. That's kingdom business. |
| Queen Celine | people | The queen of Victoria. Distant business. |
| Wren | people | Someone from the eastern islands. I don't know them. |
Source
| Field | Value |
|---|---|
| Scene | res://enemies/villager/authored_npc.tscn |