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KING EDMUND

Bestiary entry · 600 HP

KING EDMUND is an enemy body with 600 HP. It fights with 2 authored moves. It sees 160° ahead and gives chase from 12 m. A kill pays 6 coins.

Swings

The body's entries in the shared attack table — the swings with real frame data. This is not the whole repertoire: transformations, casts, summons and every other behaviour live as states, listed below.
MoveDamageDeliveryHeightActive atReachKnockbackHitstunBlock stunStamina
npc_shove30meleemid0.26 s of 0.56 s1.9 m2.614f (233 ms)12f (200 ms)10
npc_swing35meleehigh0.3 s of 0.62 s1.9 m316f (267 ms)14f (233 ms)10

Abilities & behaviour (4)

Every state this body can enter, read off the live instance. A boss's identity lives here rather than in the swing table — Dracula's bat form and his wandless cast are states, not AttackData rows. Descriptions are the programmer's own note at the top of each state.

Movement, reaction & AI (4)

StateWhat it is
DeadDeath: no more sink-and-vanish.
GotoExternally-driven locomotion for a combat-off living NPC
HurtHit reaction.
IdleThe unaware resting beat.

In dungeons

Not in the dungeon spawn pool. Underground, this body is placed deliberately — by a dungeon, a boss room or a script — rather than rolled onto open floor.

On islands

Not on the island encounter table. This body belongs to dungeons, a town, or a scripted placement — you will not meet it wandering a shore. See Overworld spawns.

Drops

PayoutAmountNotes
Coins6Always. Scales with max HP.
Gem16%Per kill, multiplied by the killer's luck. Which gem depends on run depth.
Diamond2%Per kill, multiplied by luck and by run depth.
Health orbsup to 40%Only for a hurt killer — the chance rises as the killer's own health falls.

Source

FieldValue
Sceneres://enemies/villager/victoria_royal.tscn
Scriptres://enemies/villager/victoria_royal.gd
ClassCharacterBody3D
Categories: Bestiary