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Gambol

Bestiary entry · 18,000 HP

Gambol is an enemy body with 18,000 HP, heavy at weight 3.5. Its offense is driven in code rather than by an authored attack list. It sees 360° ahead and gives chase from 60 m. A kill pays 12 coins (the cap).

Swings

This body carries no entries in the shared attack table. Everything it does is driven by its own states — see below.

Abilities & behaviour (7)

Every state this body can enter, read off the live instance. A boss's identity lives here rather than in the swing table — Dracula's bat form and his wandless cast are states, not AttackData rows. Descriptions are the programmer's own note at the top of each state.

Movement, reaction & AI (7)

StateWhat it is
DeadDeath: no more sink-and-vanish.
EpursueEnemy pursuit leap: the enemy half of the launch-pursuit.
FightGambol — the den fight.
HurtHit reaction.
PortalGambol — exit ritual (docs/dream_reapers.md; "get rid of the [rift] — he should use the real neighboring-room system; he doesn't need free space cause he can make the room anywhere and just teleport the player as they would walk through").
StalkGambol — stalk (pass 1 presence; docs/dream_reapers.md "stalking").
ToyGambol — toying.

In dungeons

Not in the dungeon spawn pool. Underground, this body is placed deliberately — by a dungeon, a boss room or a script — rather than rolled onto open floor.

On islands

Not on the island encounter table. This body belongs to dungeons, a town, or a scripted placement — you will not meet it wandering a shore. See Overworld spawns.

Drops

PayoutAmountNotes
Coins12Always. Scales with max HP, then capped.
Gem16%Per kill, multiplied by the killer's luck. Which gem depends on run depth.
Diamond2%Per kill, multiplied by luck and by run depth.
Health orbsup to 40%Only for a hurt killer — the chance rises as the killer's own health falls.

Source

FieldValue
Sceneres://enemies/gambol/gambol.tscn
Scriptres://enemies/gambol/gambol.gd
ClassCharacterBody3D
Categories: Bestiary