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Darren

Bestiary entry · 1,500 HP

Darren is an enemy body with 1,500 HP. Its offense is driven in code rather than by an authored attack list. It sees 160° ahead and gives chase from 0 m. A kill pays 11 coins.

Swings

This body carries no entries in the shared attack table. Everything it does is driven by its own states — see below.

Abilities & behaviour (4)

Every state this body can enter, read off the live instance. A boss's identity lives here rather than in the swing table — Dracula's bat form and his wandless cast are states, not AttackData rows. Descriptions are the programmer's own note at the top of each state.

Movement, reaction & AI (4)

StateWhat it is
DeadDeath: no more sink-and-vanish.
GotoExternally-driven locomotion for a combat-off living NPC
HurtHit reaction.
IdleThe unaware resting beat.

In dungeons

Not in the dungeon spawn pool. Underground, this body is placed deliberately — by a dungeon, a boss room or a script — rather than rolled onto open floor.

On islands

Not on the island encounter table. This body belongs to dungeons, a town, or a scripted placement — you will not meet it wandering a shore. See Overworld spawns.

Drops

PayoutAmountNotes
Coins11Always. Scales with max HP.
Gem16%Per kill, multiplied by the killer's luck. Which gem depends on run depth.
Diamond2%Per kill, multiplied by luck and by run depth.
Health orbsup to 40%Only for a hurt killer — the chance rises as the killer's own health falls.

Source

FieldValue
Sceneres://enemies/dealer/darren.tscn
Scriptres://enemies/dealer/dealer.gd
ClassCharacterBody3D
Categories: Bestiary