Darren
Bestiary entry · 1,500 HP
Darren is an enemy body with 1,500 HP. Its offense is driven in code rather than by an authored attack list. It sees 160° ahead and gives chase from 0 m. A kill pays 11 coins.
Swings
This body carries no entries in the shared attack table. Everything it does is driven by its own states — see below.
Abilities & behaviour (4)
Every state this body can enter, read off the live instance. A boss's identity lives here rather than in the swing table — Dracula's bat form and his wandless cast are states, not
AttackData rows. Descriptions are the programmer's own note at the top of each state.Movement, reaction & AI (4)
| State | What it is |
|---|---|
| Dead | Death: no more sink-and-vanish. |
| Goto | Externally-driven locomotion for a combat-off living NPC |
| Hurt | Hit reaction. |
| Idle | The unaware resting beat. |
In dungeons
Not in the dungeon spawn pool. Underground, this body is placed deliberately — by a dungeon, a boss room or a script — rather than rolled onto open floor.
On islands
Not on the island encounter table. This body belongs to dungeons, a town, or a scripted placement — you will not meet it wandering a shore. See Overworld spawns.
Drops
| Payout | Amount | Notes |
|---|---|---|
| Coins | 11 | Always. Scales with max HP. |
| Gem | 16% | Per kill, multiplied by the killer's luck. Which gem depends on run depth. |
| Diamond | 2% | Per kill, multiplied by luck and by run depth. |
| Health orbs | up to 40% | Only for a hurt killer — the chance rises as the killer's own health falls. |
Source
| Field | Value |
|---|---|
| Scene | res://enemies/dealer/darren.tscn |
| Script | res://enemies/dealer/dealer.gd |
| Class | CharacterBody3D |